Solving a maze with your own finger. The subject will solve the same maze several times and is expected to do it faster and faster each time (time can be measured.) The facilitator will judge, if necessary, whether on the first occasion he/she will guide the subject through the maze to the exit.
The project started in December 2020. and end at the end of September 2022. During the two years with the project partners – BETI from Lithuania, CETEM from Spain and CEIPES from Italy, we managed to create a platform for the project website with 15 developed games, which was one of the planned outcomes.